Problem :
I am developing an application that needs to a host native Win32 window and somehow i have no clues how to do that.
I need to create a WPF dialog window that could display native Win32 control on it. This dialog window will have WPF controls on it as well, so i am looking for some sort of Grid that i could take HWND of and send it to the unmanaged C++ control, so it could draw on it.
Is that possible ?
I don’t need to know what happens within that surface, just need to let C++ dll to draw on it and all i need to do is to pass HWND that has proper size (which i know).
I am kinda new to WPF (used to do win32 programming) and quite lost (but i now how to interface it to C# .NET etc)
Would be great if you could send me any hints 🙂
Solution :
you can start by following the instructions/steps here: Hosting Win32 Content in WPF
from the article introduction:
A Walkthrough of Win32 Inside Windows Presentation Framework (HwndHost)
To reuse Win32 content inside WPF applications, use HwndHost, which is
a control that makes HWNDs look like WPF content. Like HwndSource,
HwndHost is straightforward to use: derive from HwndHost and implement
BuildWindowCore and DestroyWindowCore methods, then instantiate your
HwndHost derived class and place it inside your WPF application.If your Win32 logic is already packaged as a control, then your
BuildWindowCore implementation is little more than a call to
CreateWindow.
then if you have a specific issue ask here in SO and people will help you on specific points.